AI Insights · Timothy · June 2025
Top Slime Games on Unified Platform in Latin America, Q2 2025
Explore the performance of the top slime games in Latin America during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the performance of top slime games on a unified platform across Latin America showcased intriguing trends in downloads, revenue, and active users. Here’s a closer look at how these apps fared:
Super Slime Simulator: DIY Art by Dramaton experienced fluctuations in downloads, peaking at around 197K in late March before dipping and recovering to 112K by late June. Revenue saw a modest high of $282, while active users gradually increased from 281K to 330K by quarter's end.
Bruno – My Talking Slime Pet also from Dramaton, maintained steady weekly downloads, ranging from 54K to 105K. Revenue showed a significant jump to $347 in the last week of June. Active users peaked at over 1.2M, highlighting its popularity among users.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw a steady increase in revenue, reaching $59 by mid-June. Downloads fluctuated, with a notable decline towards the end of the quarter, tapering off at 16K. Active users remained robust, averaging around 600K.
My Talking Slimy Slime Pet Cat from Pixeland OU demonstrated consistent revenue growth, culminating at $8.8K. Downloads varied, with a peak in mid-April at 35K. Active users showed resilience, maintaining a range around 160K throughout the quarter.
DIY Slime Simulator ASMR Art by Questzy recorded minimal revenue, with downloads peaking early at 23K before stabilizing. Active users hovered around 160K, indicating a stable user base.
These insights, sourced from Sensor Tower, provide a snapshot of the slime game market's dynamics in Latin America. For more detailed analytics, visit Sensor Tower's platform.